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- This system consists of a set of ziped archives containing the different
- files that are needed to create and play an adventure.
-
- DCGAMES.ZIP : Is a ZIP of all the ZIP files, which makes it easyer to
- distribute on bulletin boards.
-
- DCPLAY.DOC : Game Driver documentation (How to play a game)
- CONTEST.DOC : 1993 Game Contest Rules
- DCGAMES.DOC : World Builder Documentation
- BUGFIX.DOC : List of BUG fixes and Enhancements
- INSTALL.DOC : How to install the game system.
- FUTURES.DOC : Some features I'm working on.
- README.DOC : This file
- INVOICE.DOC : How to register and get the latest copy and other stuff.
- LICENSE.DOC : Shareware License Agreement
- DCSCRIPT.DOC : Script Language User's Guide
- DCSCRREF.DOC : Script Language Reference Guide
- BUILDER.ZIP : Is the Game Builder (DCWORLD.EXE) and it's documentation.
- PLAYER.ZIP : Is the runtime program (DCPLAY.EXE) and it's documentation.
- SCRIPTS.ZIP : The script compiler (DCC.EXE), documentation and samples.
- NEWGAME.ZIP : Starting files for a new game
- GRAPHICS.ZIP : Contains graphics files for CGA, EGA, VGA and TANDY screens.
- EXAMPLE.ZIP : Sample Adventure Game.
- EXAMPLSB.ZIP : Sound Blaster files for the Sample Adventure Game
- CONVERT.ZIP : Upgrades adventures built with older versions of DCGAMES.
- UTILITY.ZIP : Utilities to convert graphics, print reports, create .VFLs
-
- To extract these files, you have to use PKWare's PKUNZIP program. You can
- download this program from any bulletin board, or contact:
-
- PKWARE, Inc., 7545 N. Port Washington Rd., Glensdale, WI 53217
-
- ----------------------------------
- -- WHICH FILES DO YOU NEED? --
- ----------------------------------
-
- To create a new adventure, you need:
-
- NEWGAME.ZIP
- BUILDER.ZIP
- GRAPHICS.ZIP
-
- To test your adventure, you also need:
-
- PLAYER.ZIP
-
- To run the example adventure, you need:
-
- PLAYER.ZIP
- GRAPHICS.ZIP
- EXAMPLE.ZIP
-
- If you have a Sound Blaster, you also need:
-
- EXAMPLSB.ZIP - Voice and Music for example game
- UTILITY.ZIP - Contains utilities to create VFLs (voice files)
-
- You will need to print the documentation from BUILDER.ZIP and PLAYER.ZIP
- before you start. If you intend to write or modify scripts, you also
- need the documentation from SCRIPTS.ZIP.
-
- Note that if you send in your registration (see INVOICE.DOC), you will
- receive full documentation (over 150 pages) including the World Builder
- User's Guide, Script Language User's Guide, Script Language Reference
- Guide and Game Player (Driver) User's Guide.
-
- -------------------------------
- --- Getting the latest copy ---
- -------------------------------
-
- The latest copy of the Graphics Adventure Game Builder can be obtained
- from any large BBS or authorized shareware disk vendor. I try to keep
- the following sites updated:
-
- a) Software Creations BBS, 1-508-365-2359 (2400 V.42/MPN 5)
- 1-508-368-4137 (16.8k HST Robotics)
- 1-508-368-7036 (14.4k V.32/V32bis Hayes)
-
- This BBS includes over 6 Gigabytes of files, and has set up a
- separate section for DCGAMES. This section will contain the
- latest programs, graphics, sound effects, music files, as well
- as utilities to create them. You can upload your own games
- and public domain or shareware utilities, and download other
- user's games to play. You can also post questions to other
- authors using the system, or to me personally, since I will
- be checking in as often as I can.
-
- b) CompuServe GAMERS forum, Library # 9 (CRPG). Browse DCGAMES.
-
- c) Public Brand Software (Disk # GV44), 1-800-426-3475
-
- d) Directly from DC Software. See the file INVOICE.DOC for fees
- and registration benefits.
-
- For more information, and if you have any questions, I can be reached
- at CompuServe (User # 72557,336), Internet (davidh@ttsi.tandem.com),
- or directly at:
-
- DC Software
- P.O.Box 866771
- Plano TX 75086-6771
- Tel. (214) 517-0428.
-
-
-